SKU: 42742106892

Gemälde mit Frauengesichtern, Wandkunst, Gemälde auf Leinwand, Wanddekoration für Zuhause, schwarz-weiße Wandkunst, schwarz-weiße Drucke, Leinwandgemälde

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Gemälde mit Frauengesichtern, Wandkunst, Gemälde auf Leinwand, Wanddekoration für Zuhause, schwarz-weiße Wandkunst, schwarz-weiße Drucke, LeinwandgemäldeMehrteilige Leinwandbilder: Die perfekte Symbiose aus Kunst und Eleganz Ein mehrteiliges Leinwandbild ist mehr als nur Wanddekoration es ist ein Ausdruck von Stil und Kreativitt. Ob als atemberaubendes Herzstck im Wohnzimmer oder als dezenter Akzent: Unsere hochwertigen Kunstdrucke sind darauf ausgelegt, Ihr Interieur zu veredeln und eine langlebige, sthetische Lsung zu bieten. Was unsere mehrteiligen Bilder auszeichnet: Przise Handarbeit: Jedes Werk

Mehrteilige Leinwandbilder: Die perfekte Symbiose aus Kunst und Eleganz

Ein mehrteiliges Leinwandbild ist mehr als nur Wanddekoration – es ist ein Ausdruck von Stil und Kreativität. Ob als atemberaubendes Herzstück im Wohnzimmer oder als dezenter Akzent: Unsere hochwertigen Kunstdrucke sind darauf ausgelegt, Ihr Interieur zu veredeln und eine langlebige, ästhetische Lösung zu bieten.

Was unsere mehrteiligen Bilder auszeichnet:

·        Präzise Handarbeit: Jedes Werk wird mit modernster Technik in verschiedenen Größen gefertigt. Sie haben eine eigene Vision? Kontaktieren Sie uns für individuelle Maße oder Designs – wir setzen Ihre Ideen professionell um!

·        Premium-Qualität: Wir drucken auf erstklassiger Leinwand mit einer Dichte von 350 g/m² für eine edle Haptik und Optik.

·        Galerie-Stitch (Gallery Wrap): Die Leinwand wird professionell auf einen stabilen Holz-Unterrahmen gespannt. Das Motiv setzt sich an den Seiten fort – für einen sauberen, rahmenlosen Abschluss.

·        Mühelose Montage: Jedes Set enthält spezielle Aufhänger, mit denen Sie Ihre neuen Kunstwerke schnell und einfach an die Wand bringen.

·        Perfekt als Geschenk: Überraschen Sie Freunde oder Familie! Wir versenden direkt an den Empfänger und legen auf Wunsch eine personalisierte Grußkarte bei.

·        Sicher verpackt: Der Versand erfolgt in stabilen Mehrschicht-Kartonagen, damit Ihre Bestellung unversehrt bei Ihnen ankommt.

·        Schnelle Fertigung & Kostenloser Versand: Profitieren Sie von kurzen Produktionszeiten und weltweit kostenlosem Versand.

So wählen Sie die richtige Größe:

·        Gesamtmaß: Die angegebene Größe bezieht sich auf das Gesamtmaß aller Paneele zusammen. Die Abstände zwischen den Paneelen sind hierbei nicht eingerechnet.

·        Einzelpaneele berechnen: Um die Größe eines einzelnen Elements zu ermitteln, teilen Sie das Gesamtmaß durch die Anzahl der Paneele.

o   Beispiel: Ein Set mit dem Gesamtmaß 150x100 cm, bestehend aus drei Teilen, hat eine Einzelgröße von 50x100 cm pro Paneel.

·        Der ideale Abstand: Für die beste visuelle Wirkung empfehlen wir eine Lücke von 2,5 bis 5 cm (1–2 Zoll) zwischen den Paneelen. Je größer die Paneele, desto großzügiger darf der Abstand sein.

·        Tipp: Messen Sie Ihre Wandfläche vor der Bestellung genau aus, damit das Bild harmonisch in Ihr Raumkonzept passt.

Versand- & Lieferinformationen:

Bitte beachten Sie, dass wir für Verzögerungen oder Schäden durch den Versanddienstleister keine direkte Haftung übernehmen können. Wichtig: Falls das Paket bei der Ankunft beschädigt sein sollte, nehmen Sie es bitte nicht vom Kurier an. Machen Sie Fotos von den Beschädigungen und senden Sie uns diese zu, damit wir das Problem umgehend mit dem Versanddienst klären können.

Viel Freude bei Ihrem Einkauf!

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SKU: 42742106892

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4.1 ★★★★★
Based on 15 reviews
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Product Reviews
C
Verified Purchase
cybereality
Belleville, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
West Palm Beach, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Louisville, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Grantham, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Battle Creek, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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