SKU: 78179897088

Displayschutzfolie für Volkswagen VW Beetle Cabrio (2013-2016) Anti-Fingerprint, Matt

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Description

Displayschutzfolie für Volkswagen VW Beetle Cabrio (2013-2016) Anti-Fingerprint, MattGRIZZ MatteScreen Warum sollten Sie CarDisplay Protection kaufen? absorbiert Fingerabdrcke eliminiert Lichtreflexionen perfekt angepasst einfache Montage ohne Flssigkeit kein Kleber schtzt hervorragend vor Kratzern beeintrchtigt nicht die Touch Funktionalitt Was ist CarDisplay Protection Mattefolie? Die Mattefolie ist eine Schutzbeschichtung, die Blendungen und Reflexionen auf dem Bildschirm reduziert und somit die Sichtbarkeit und Lesbarkeit von

GRIZZ MatteScreen

⭐ Warum sollten Sie CarDisplay Protection kaufen?

✔️ absorbiert Fingerabdrücke

✔️ eliminiert Lichtreflexionen

✔️ perfekt angepasst

✔️ einfache Montage ohne Flüssigkeit

✔️ kein Kleber

✔️ schützt hervorragend vor Kratzern

✔️ beeinträchtigt nicht die Touch-Funktionalität

⭐ Was ist CarDisplay Protection Mattefolie?

Die Mattefolie ist eine Schutzbeschichtung, die Blendungen und Reflexionen auf dem Bildschirm reduziert und somit die Sichtbarkeit und Lesbarkeit von Informationen auf dem Bildschirm unter verschiedenen Lichtverhältnissen verbessert. Die Folie hat keinen Kleber und ihre Montage erfordert keine Flüssigkeiten, was sie sicher für das Fahrzeug macht.

⭐ Reduzierung von Fingerabdrücken und Schlieren

Im Vergleich zu glänzenden Oberflächen reduziert die matte Oberfläche die Sichtbarkeit von fettigen Abdrücken und Verunreinigungen, die durch Finger hinterlassen werden können.

⭐ 100% Touch-Sensibilität

Die Folie ist mit einer Beschichtung versehen, die die Anzahl der Fingerabdrücke und fettigen Schlieren minimiert. Der Fingerabdruck und die Touch-Sensibilität sind wie auf dem Gerätedisplay.

⭐ Zuverlässigkeit

Dank seiner Flexibilität bricht die Grizz CarDisplay Protection nicht und zerbricht nicht, während sie gleichzeitig perfekt am Bildschirm haftet. Der Nutzungskomfort bleibt unverändert auf höchstem Niveau.

⭐ Perfekte Passform

Mit Lasertechnologie wird die Folie perfekt zugeschnitten für den Bildschirm Ihres Geräts. Perfekt angepasst an den Bildschirm und fast unsichtbar. Vergessen Sie Luftblasen an den Rändern.

⭐ Montageanleitung

  1. Reinigen Sie den Bildschirm gründlich. Entfernen Sie die mittlere Schutzschicht mit dem Aufkleber START.
  2. Setzen Sie die Folie an, passen Sie sie perfekt von allen Seiten an und streichen Sie mit dem Finger über die Mitte der Folie.
  3. Drücken Sie den Folienteil mit der Hand und entfernen Sie den unteren Teil der START-Schicht.
  4. Drücken Sie den zweiten Teil der Folie mit der Hand und entfernen Sie den verbleibenden Teil der START-Schicht.
  5. Entfernen Sie die FINISH-Schicht, indem Sie am Aufkleber ziehen. Führen Sie die Schutzfolie parallel zum Bildschirm und drücken Sie mit einem Rakel die restliche Luft heraus. Verwenden Sie DUSTSTIX, um eventuell vorhandenen Staub unter der Folie zu entfernen.

⭐ Im Montage-Kit erhalten Sie:

1x Rakel

2x trockene Tücher

4x DustStix

1x Originalverpackung

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SKU: 78179897088

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4.1 ★★★★★
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Product Reviews
C
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cybereality
Waukegan, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Belleville, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Dallas, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
West Palm Beach, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Boise, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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