SKU: 17832838521

LINEMASTER 971-S Foot Operated Switch, SPDT, Off-(On), 15 A, 250 V, 29.5 mm

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Description

LINEMASTER 971-S Foot Operated Switch, SPDT, Off-(On), 15 A, 250 V, 29.5 mmThis is a Foot Operated Switch, SPDT, Off (On), 15 A, 250 V, 29. 5 mm product from LINEMASTER with the model number 971 SProduct details Product Range Contact Configuration SPDT Switch Operation Off (On) Contact Current Max 15A Contact Voltage AC Nom 250V External Height 29. 5mm External Width 87. 4mm External Depth 101. 6mm Other details Brand LINEMASTER Part Number 971 S Quantity Each Technical Data Sheet EN All product and company names are

This is a Foot Operated Switch, SPDT, Off-(On), 15 A, 250 V, 29.5 mm product from LINEMASTER with the model number 971-S

Product details

Product Range -
Contact Configuration SPDT
Switch Operation Off-(On)
Contact Current Max 15A
Contact Voltage AC Nom 250V
External Height 29.5mm
External Width 87.4mm
External Depth 101.6mm

Other details

Brand LINEMASTER
Part Number 971-S
Quantity Each
Technical Data Sheet EN

All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them. Image is for illustrative purposes only. Please refer to product description.

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SKU: 17832838521

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4.1 ★★★★★
Based on 12 reviews
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K
Verified Purchase
Kindle Customer
Whiting, US
★★★★★ 4
A good birds-eye view book.
Format: Paperback
I own the print version of this book, and am using it to teach a high school class on Godot. What I like: it's accessible and descriptive. The explanations in the later book of why the author is doing something are pretty good. They are written in plain English and most of the reasoning for why some things are being done are explained. What I don't like: the print quality *is* dark, but I'm not sure what you can do about that given that most of Godot is using a dark UI and the book is in black and white. I found it legible, most of the time, but there were moments I had to decipher it from context. Also, I think the initial scripting section is light on details and almost pointless from an educational standpoint. It shows the reader what is going on in normal GDScript, but does not take them through any exercises. The programming aspect of the book is better explained in later chapters, but I think for true beginners the scripting section should be reworked. Overall, I will use it but will supplement it for students. For personal use: if you have basic Godot knowledge this will probably not add too much to your abilities. If you are new to gamedev this is a good way to pick up the flow quickly, even though there is not a lot of depth.
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Reviewed in the United States on August 15, 2022
K
Verified Purchase
Ken Paulson
Dallas, US
★★★★★ 2
Very poor print quality
Format: Paperback
The contrast is so low on the images that in many cases they are nearly illegible. There are many sentences which are similar to "by clicking on the [illegible text/icon] button, you can...". Not helpful. "If you look at Figure 2-14 you can see the output...". No, no I can't. Maybe the eBook version is better, but the print version is very poor quality.
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Reviewed in the United States on January 23, 2022
M
Verified Purchase
Mary Georgescu
Bozeman, US
★★★★★ 5
A Must-Read for Anyone Building (or Rebuilding) a Community—from the Ground Up or Within a Studio
Format: Paperback
Mastering Community Management by Victoria Tran is easily one of the most approachable, grounded, and genuinely helpful books I’ve read on the subject. It’s not weighed down by corporate jargon or vague motivational fluff. Instead, it reads like a knowledgeable friend sitting beside you, walking you through what community actually is and what it isn’t. As a small indie developer trying to revitalize my own brand and reconnect with my community after a long absence, this book hit at exactly the right time. It gave me not only strategies, but the right questions to ask myself about the kind of experience I want to create. Too many resources focus on surface-level tactics—Victoria goes deeper. She invites you to reflect on your values, your voice, and your long-term goals, then gives you tools to act on them. One of the strongest aspects of this book is how clearly it distinguishes community management from marketing, social media, PR, and other often-blurred roles. If you’ve ever struggled to explain the value of community work to stakeholders or collaborators, this book gives you the language, examples, and frameworks to make your case with clarity and confidence. It’s also deeply aware of the wide range of contexts in which community work happens. Tran never assumes you're working with a massive team or unlimited resources. Whether you're part of a AAA studio, a two-person indie dev team, a hobbyist group, or something in between, the book respects those differences and offers flexible, practical guidance that can be scaled or remixed to fit your needs. The book is packed with real-world examples and thoughtful exercises that walk you through both practical strategies and big-picture thinking. You’re not just handed advice—you’re invited to work through your own approach using templates, prompts, and reflection activities that are grounded in real experience. Every chapter is dense with insights that are critical for new developers and also thought-provoking for those who’ve been in the industry a while. And while the book is focused on video game communities, its frameworks feel highly adaptable. As someone also working in the tabletop space, I found that many of the ideas translated beautifully—especially in a field where so much success is driven by small, tight-knit communities and word-of-mouth engagement. For those of us wearing multiple hats—dev, marketer, moderator, cheerleader—this is the kind of resource you’ll return to again and again. Whether you're just starting out or trying to rebuild trust and engagement, Mastering Community Management provides clarity and care in equal measure. It’s clear, it’s kind, and it’s deeply useful. Buy it for yourself, your team, and anyone who still thinks community is “just Discord.”
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Reviewed in the United States on July 26, 2025
L
Verified Purchase
Lyndsay Bamberger
Natrona Heights, US
★★★★★ 5
Wonderful!
Format: Paperback
Great read
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Reviewed in the United States on September 20, 2025
D
Verified Purchase
David Galindo
San Leandro, US
★★★★★ 5
Required reading for just about anyone!
Format: Paperback
Rare that we get a book that encompasses so much vital information about the games industry that can also be utilized across a number of fields, rarer still that we get to learn from one of the best in a funny, heartfelt and down to earth book that is a steal at any price. You will read this, and come back to this book, for the years to come.
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Reviewed in the United States on August 3, 2025

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