SKU: 24448555538

DIXCEL BRAKE PAD TYPE EC FRONT 371046-EC [Compatibility List in Desc.]

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Description

DIXCEL BRAKE PAD TYPE EC FRONT 371046-EC [Compatibility List in Desc.]Brand DIXCEL Product Number 371046 EC Compatible Car #REF! Product Description _x000D_ EC type EXTRA Cruise _x000D_ Better brake performance! Less brake dust! Yet affordable! _x000D_ Made for cruising on the street and highway with better brake performance _x000D_ Longer pad life compared to OEM _x000D_ Low level of brake dust and brake noise _x000D_ Helps for a longer disc life _x000D_ The friction surface of the brake pads are scorched to improve

Brand
DIXCEL
Product Number
371046-EC
Compatible Car
#REF!
Product Description
_x000D_ EC type / EXTRA Cruise
_x000D_ Better brake performance! Less brake dust! Yet affordable!
_x000D_ Made for cruising on the street and highway with better brake performance
_x000D_ Longer pad life compared to OEM
_x000D_ Low level of brake dust and brake noise
_x000D_ Helps for a longer disc life
_x000D_ The friction surface of the brake pads are scorched to improve the bedding-in process
_x000D_ Mechanical brake pad sensors are installed ( Only for models which originally come with sensors)
_x000D_ Friction Materials: Non asbestos organic
_x000D_ Effective Temperature Range: 0 ~ 450 °C
_x000D_ Max u: 0.50
_x000D_ Ave u: 0.41
_x000D_ Min u: 0.35
_x000D_ Applicable Stages: Street
Compatible Vehicles:
MAZDA CAROL AC6P 95/10 ~ 98/10
MAZDA CAROL AC6R 95/10 ~ 98/10
SUZUKI ALTO HA11S HB11S 94/11 ~ 98/9
SUZUKI ALTO HC11V HD11V 94/11 ~ 98 / 9
SUZUKI CERVO MODE CN22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S TURBO 3Door 97/5 ~ 98/6 < br> SUZUKI CERVO MODE CN22S TURBO 5Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6
SUZUKI WAGON R CT21S 93/9 ~ 98/9
SUZUKI WAGON R CV21S 93/9 ~ 98/9
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9
SUZUKI ALTO HC11V HD11V 94/11 ~ 98/9
SUZUKI CERVO MODE CN22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CN22S TURBO 5Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6
SUZUKI WAGON R CT21S 93/9 ~ 98/9
SUZUKI WAGON R CV21S 93/9 ~ 98/9
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9
SUZUKI ALTO HC11V HD11V 94/11 ~ 98/9
SUZUKI CERVO MODE CN22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CN22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CN22S TURBO 5Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6
SUZUKI WAGON R CT21S 93/9 ~ 98/9
SUZUKI WAGON R CV21S 93/9 ~ 98/9
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6
SUZUKI WAGON R CT21S 93/9 ~ 98/9
SUZUKI WAGON R CV21S 93/9 ~ 98/9
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S NA 5Door 95/10 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6
SUZUKI WAGON R CT21S 93/9 ~ 98/9
SUZUKI WAGON R CV21S 93/9 ~ 98/9
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9
Remarks
NA ABS-free
_x000D_ For Japanese makes only
MAZDA CAROL AC6P 95/10 ~ 98/10: NA ABS No
MAZDA CAROL AC6R 95/10 ~ 98/10: ABS No
SUZUKI ALTO HA11S HB11S 94/11 ~ 98/9: non-WORKS (NA)
SUZUKI ALTO HC11V HD11V 94/11 ~ 98/9: For Japanese makes onl
SUZUKI CERVO MODE CN22S NA 3Door 95/10 ~ 98/6: chassis No370001 →
SUZUKI CERVO MODE CN22S NA 5Door 95/10 ~ 98/6: chassis No870001 →
SUZUKI CERVO MODE CN22S TURBO 3Door 97/5 ~ 98/6: chassis No420001 → 700000
SUZUKI CERVO MODE CN22S TURBO 5Door 97/5 ~ 98/6: chassis No920001 →
SUZUKI CERVO MODE CP22S NA 3Door 95/10 ~ 98/6: chassis No370001 →
SUZUKI CERVO MODE CP22S NA 5Door 95 / 10-98 / 6: chassis No870001 →
SUZUKI CERVO MODE CP22S TURBO 3Door 97/5 ~ 98/6: chassis No420001 →
SUZUKI CERVO MODE CP22S TURBO 5Door 97/5 ~ 98/6: chassis No 920001 →
SUZUKI WAGON R CT21S 93/9 ~ 98/9:NA · ABS-free chassis No360001 →
SUZUKI WAGON R CV21S 93/9 ~ 98/9: NA · ABS-free chassis No150001 →
SUZUKI WAGON R CT51S CV51S 97/4 ~ 98/9: Mu NA ABS
Notes
Images are for illustration purpose only. Actual product may vary.
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SKU: 24448555538

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4.1 ★★★★★
Based on 16 reviews
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S
Verified Purchase
Sarah Sofía Ortiz Campos
Cuba, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Lowell, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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