SKU: 43831618590

Tiki 'Koro' Waipara Noble Riesling 2017

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Description

Tiki 'Koro' Waipara Noble Riesling 2017Dessert style Dried apricot Honeycomb Inherent acidity "It is wonderfully lifted on the nose showing dried apricot, Manuka honey, marmalade and potpourri characters, followed by an opulent palate that is gorgeously sweet and creamy. It is powerful and irresistibly delicious with rich texture and well balanced acidity, finishing impressively long and lavish" Sam Kim, Wine Orbit, Feb 2020 "Golden yellow leading to intense aromas and flavours of apricot

  • Dessert style
  • Dried apricot
  • Honeycomb
  • Inherent acidity

"It is wonderfully lifted on the nose showing dried apricot, Manuka honey, marmalade and potpourri characters, followed by an opulent palate that is gorgeously sweet and creamy. It is powerful and irresistibly delicious with rich texture and well-balanced acidity, finishing impressively long and lavish" Sam Kim, Wine Orbit, Feb 2020

"Golden yellow leading to intense aromas and flavours of apricot and peach, honey and ginger, beeswax and lemon. Thick and creamy, spicy, fruity and delicious. High acidity and sugar to match with a spicy preserved lemon and baked custard finish. Drink now before anybody else finds this gem" Cameron Douglas, Master Sommelier, Jul 2019

Moderate straw gold. The nose is rich and powerful, almost jumping out of the glass to meet you. Intense aromas of dried apricots are lifted by an attractive volatile character, typical of this style, that complements the honey-like aromatics. The palate can only be described as unctuous with amazing fullness and fatness and flavours of honeycomb and lanolin. The impact of this wine has been created by the high residual sugar and intensity of fruitflavour created by the concentration of the juice during the drying period on the vine. The finish is generous and sweetness is well balanced by the inherent acidity.

The 2017 season in Waipara was of average heat with moderate rainfall. The exception being in April where heavy rain was received causing some issues for certain varieties. However, the wet created perfect conditions for the development of the Botrytis fungus essential for the production of this wine style. Dry conditions in May ensured the infected berries dried out perfectly.

Hand harvesting along with careful bunch selection was followed by gentle whole-bunch pressing of the fruit. Fermentation of the clear juice was slow, in part due to the impact of the high sugar level on the vigour of the yeast. The wine was also kept at a low temperature to ensure the aromatic elements were perfectly captured. The fermentation was arrested by chilling the wine to below zero which left a considerable amount of sugar in the wine. Minimal fining was done to assist with retaining the maximum flavours.

Food Pairing: Enjoy with a lovely selection of cheese.

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SKU: 43831618590

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4.8 ★★★★★
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Sarah Sofía Ortiz Campos
Phoenix, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Belleville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Charlottesville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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