SKU: 76961797797

COMP Cams Camshaft Kit CB 306S SK11-220-4

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Description

COMP Cams Camshaft Kit CB 306S SK11-220-4COMP Cams Camshafts SK11 220 4 CamShaft Kit, CB 306S Jet boat with B impeller. Bracket race, 10. 5: 1+ compression. Use tunnel ram. Great for Pro Street or bracket racing. 3500+ stall or 4 speed. 11: 1+ compression, 4. 10 or lower gear. Radical idle. COMP Cams Camshaft Kit CB 306S Vehicle Fitments: Year Make Model Submodel 1965 1975 Chevrolet Bel Air Base 1965 1972 Chevrolet Biscayne Base 1973 1974 Chevrolet Blazer Base 1969 1972 Chevrolet Brookwood

COMP Cams Camshafts SK11-220-4 CamShaft Kit, CB 306S Jet boat with B impeller. Bracket race, 10.5:1+ compression. Use tunnel ram. Great for Pro Street or bracket racing. 3500+ stall or 4 speed. 11:1+ compression, 4.10 or lower gear. Radical idle. COMP Cams Camshaft Kit CB 306S

Vehicle Fitments:

Year Make Model Submodel
1965 - 1975 Chevrolet Bel Air Base
1965 - 1972 Chevrolet Biscayne Base
1973 - 1974 Chevrolet Blazer Base
1969 - 1972 Chevrolet Brookwood Base
1978 - 1980 Chevrolet C10 Big Ten
1975 - 1980 Chevrolet C10 Cheyenne, Scottsdale, Silverado, Custom Deluxe, Custom
1968 - 1974 Chevrolet C10 Pickup Base
1968 - 1974 Chevrolet C10 Suburban Base
1975 - 1980 Chevrolet C10 Suburban Scottsdale, Custom Deluxe, Silverado
1990 - 1991 Chevrolet C1500 Base
1990 - 1992 Chevrolet C1500 Scottsdale
1990 - 1993 Chevrolet C1500 Silverado, Cheyenne, WT, 454 SS
1986 Chevrolet C20 Base
1975 - 1986 Chevrolet C20 Cheyenne, Scottsdale, Silverado
1981 - 1986 Chevrolet C20 Custom
1975 - 1980 Chevrolet C20 Custom Deluxe
1981 Chevrolet C20 Deluxe
1968 - 1974 Chevrolet C20 Pickup Base
1968 - 1974 Chevrolet C20 Suburban Base
1981 - 1986 Chevrolet C20 Suburban Custom
1975 - 1980 Chevrolet C20 Suburban Custom Deluxe
1981 Chevrolet C20 Suburban Deluxe
1975 - 1986 Chevrolet C20 Suburban Silverado, Scottsdale
1991 - 1995 Chevrolet C2500 Base, Cheyenne, Silverado
1993 Chevrolet C2500 Custom, 400 SS
1991 - 1992 Chevrolet C2500 Scottsdale
1994 - 1995 Chevrolet C2500 WT
1992 - 1995 Chevrolet C2500 Suburban Base
1995 Chevrolet C2500 Suburban LT, LS
1992 - 1994 Chevrolet C2500 Suburban Silverado
1975 - 1982 Chevrolet C30 Base
1975 - 1981 Chevrolet C30 Cheyenne
1981 - 1986 Chevrolet C30 Custom
1975 - 1980 Chevrolet C30 Custom Deluxe
1981 Chevrolet C30 Deluxe
1975 - 1986 Chevrolet C30 Silverado, Scottsdale
1968 - 1974 Chevrolet C30 Pickup Base
1994 - 1995 Chevrolet C3500 Base
1988 - 1995 Chevrolet C3500 Cheyenne, Silverado
1988 - 1992 Chevrolet C3500 Scottsdale
1967 - 1972 Chevrolet Camaro Z28, SS, RS, Base
1966 - 1974 Chevrolet Caprice Base
1973 - 1976 Chevrolet Caprice Classic
1976 Chevrolet Caprice Classic Landau, Classic Estate
1975 - 1976 Chevrolet Caprice Classic Sport
1973 - 1974 Chevrolet Caprice Estate
1975 Chevrolet Caprice Estate Wagon
1967 - 1968 Chevrolet Chevelle 300
1967 - 1969 Chevrolet Chevelle 300 Deluxe
1965 - 1972 Chevrolet Chevelle Base, SS
1967 - 1972 Chevrolet Chevelle Concours
1969 - 1972 Chevrolet Chevelle Concours Estate, Greenbrier
1965 - 1973 Chevrolet Chevelle Deluxe
1968 - 1972 Chevrolet Chevelle Nomad, Malibu
1968 Chevrolet Chevy II Nova
1966 - 1974 Chevrolet Corvette Base
1966 - 1975 Chevrolet El Camino Base
1975 Chevrolet El Camino Classic
1968 - 1974 Chevrolet El Camino Custom
1968 - 1975 Chevrolet El Camino SS
1969 - 1970 Chevrolet Estate Base
1973 - 1974 Chevrolet G10 Van Base, Sportvan
1976 Chevrolet G20 Sportvan, Chevy Van, Beauville
1973 - 1974 Chevrolet G20 Van Base, Sportvan
1975 - 1996 Chevrolet G30 Sportvan, Beauville, Chevy Van, Hi-Cube
1973 - 1974 Chevrolet G30 Van Base, Sportvan
1965 - 1976 Chevrolet Impala Base
1976 Chevrolet Impala Custom Landau, S
1975 - 1976 Chevrolet Impala Custom, Sport
1965 - 1967 Chevrolet Impala SS
1976 - 1980 Chevrolet K10 Silverado, Custom Deluxe, Cheyenne, Scottsdale
1968 - 1974 Chevrolet K10 Pickup Base
1968 - 1974 Chevrolet K10 Suburban Base
1976 - 1980 Chevrolet K20 Silverado, Scottsdale, Custom Deluxe, Cheyenne
1968 - 1974 Chevrolet K20 Pickup Base
1968 - 1974 Chevrolet K20 Suburban Base
1985 Chevrolet K20 Suburban Custom, Silverado, Scottsdale
1994 - 1995 Chevrolet K2500 Base, WT
1991 - 1995 Chevrolet K2500 Cheyenne, Silverado
1991 - 1992 Chevrolet K2500 Scottsdale
1992 - 1995 Chevrolet K2500 Suburban Base
1995 Chevrolet K2500 Suburban LS, LT
1992 - 1994 Chevrolet K2500 Suburban Silverado
1977 - 1981 Chevrolet K30 Cheyenne
1981 - 1986 Chevrolet K30 Custom
1977 - 1980 Chevrolet K30 Custom Deluxe
1981 Chevrolet K30 Deluxe
1977 - 1986 Chevrolet K30 Silverado, Scottsdale
1968 - 1974 Chevrolet K30 Pickup Base
1994 - 1995 Chevrolet K3500 Base
1988 - 1992 Chevrolet K3500 Scottsdale
1988 - 1995 Chevrolet K3500 Silverado, Cheyenne
1976 Chevrolet K5 Blazer Base
1976 - 1978 Chevrolet K5 Blazer Cheyenne
1977 - 1978 Chevrolet K5 Blazer Custom Deluxe
1978 Chevrolet K5 Blazer Silverado
1969 - 1972 Chevrolet Kingswood Base, Estate
1973 - 1975 Chevrolet Laguna Base
1973 Chevrolet Laguna Estate
1975 Chevrolet Laguna S3
1974 Chevrolet Laguna Type S-3
1966 - 1975 Chevrolet Malibu Base
1974 - 1975 Chevrolet Malibu Classic
1975 Chevrolet Malibu Classic Estate
1973 - 1974 Chevrolet Malibu Estate
1970 - 1974 Chevrolet Monte Carlo Base
1973 - 1974 Chevrolet Monte Carlo Landau
1973 - 1975 Chevrolet Monte Carlo S
1969 - 1972 Chevrolet Nova Base
1973 Chevrolet P10 Van Base
1976 - 1979 Chevrolet P20 Base, Step-Van
1970 - 1973 Chevrolet P20 Van Base
1975 - 1997 Chevrolet P30 Base
1975 - 1990 Chevrolet P30 Step-Van
1970 - 1974 Chevrolet P30 Van Base
1988 Chevrolet R20 Cheyenne
1987 - 1988 Chevrolet R20 Silverado, Custom Deluxe, Scottsdale
1987 Chevrolet R20 Suburban Custom Deluxe
1987 - 1988 Chevrolet R20 Suburban Scottsdale, Silverado
1989 Chevrolet R2500 Cheyenne, Scottsdale, Silverado
1989 - 1991 Chevrolet R2500 Suburban Scottsdale, Silverado
1988 Chevrolet R30 Cheyenne
1987 - 1988 Chevrolet R30 Scottsdale, Custom Deluxe, Silverado
1989 - 1990 Chevrolet R3500 Scottsdale
1989 - 1991 Chevrolet R3500 Silverado, Cheyenne
1969 - 1972 Chevrolet Townsman Base
1987 Chevrolet V20 Suburban Custom Deluxe
1987 - 1988 Chevrolet V20 Suburban Silverado, Scottsdale
1990 Chevrolet V2500 Suburban Scottsdale, Silverado
1988 Chevrolet V30 Cheyenne
1987 - 1988 Chevrolet V30 Scottsdale, Custom Deluxe, Silverado
1989 - 1990 Chevrolet V3500 Scottsdale
1989 - 1991 Chevrolet V3500 Silverado, Cheyenne
1972 - 1979 Excalibur Phaeton Base
1977 - 1978 GMC C15 Heavy Half
1975 - 1978 GMC C15 High Sierra, Sierra Grande, Sierra Classic, Base
1977 GMC C15 Indy Hauler
1978 GMC C15 Street Coupe
1975 - 1978 GMC C15 Suburban Sierra Grande, Base, High Sierra, Sierra Classic
1968 - 1974 GMC C15/C1500 Pickup Base
1968 - 1974 GMC C15/C1500 Suburban Base
1979 - 1980 GMC C1500 Base, Heavy Half, Sierra Classic, High Sierra, Sierra Grande, Street Coupe
1979 - 1980 GMC C1500 Suburban Base, Sierra Classic, High Sierra, Sierra Grande
1975 - 1978 GMC C25 Sierra Grande, Sierra Classic, High Sierra, Base
1975 - 1978 GMC C25 Suburban Sierra Grande, High Sierra, Sierra Classic, Base
1968 - 1974 GMC C25/C2500 Pickup Base
1968 - 1974 GMC C25/C2500 Suburban Base
1979 - 1986 GMC C2500 High Sierra, Sierra Classic, Base
1979 - 1982 GMC C2500 Sierra Grande
1994 - 1996 GMC C2500 Sierra SL, Sierra SLT
1991 - 1996 GMC C2500 Sierra SLE
1991 - 1993 GMC C2500 Sierra, Sierra SLX
1979 - 1995 GMC C2500 Suburban Base
1979 - 1986 GMC C2500 Suburban Sierra Classic, High Sierra
1979 - 1982 GMC C2500 Suburban Sierra Grande
1992 - 1995 GMC C2500 Suburban SLE
1995 GMC C2500 Suburban SLT
1975 - 1978 GMC C35 Sierra Classic, High Sierra, Sierra Grande, Base
1968 - 1974 GMC C35/C3500 Pickup Base
1979 - 1986 GMC C3500 Base, Sierra Classic, High Sierra
1979 - 1982 GMC C3500 Sierra Grande
1988 - 1995 GMC C3500 Sierra SLE
1994 - 1995 GMC C3500 Sierra SLT, Sierra SL
1988 - 1993 GMC C3500 Sierra, Sierra SLX
1975 - 1976 GMC G25 Rally, Vandura, Rally STX
1976 GMC G35 Magnavan, Rally STX, Vandura, Rally, Rally Camper Special, Vandura Special
1974 GMC G35/G3500 Van Base
1973 - 1974 GMC G35/G3500 Van Vandura, Rally
1988 GMC G3500 Rally Custom
1988 - 1996 GMC G3500 Vandura Special, Rally, Vandura, Magnavan, Rally STX, Rally Camper Special
1973 - 1976 GMC Jimmy Base
1976 GMC Jimmy Sierra Classic, High Sierra, Sierra Grande
1976 GMC K15 Base, Sierra Classic, High Sierra, Sierra Grande
1968 - 1974 GMC K15/K1500 Pickup Base
1968 - 1974 GMC K15/K1500 Suburban Base
1979 - 1980 GMC K1500 High Sierra, Base, Sierra Grande, Sierra Classic
1976 - 1978 GMC K25 Sierra Grande, Base, High Sierra, Sierra Classic
1976 - 1977 GMC K25 Suburban Sierra Classic, High Sierra, Sierra Grande, Base
1968 - 1974 GMC K25/K2500 Pickup Base
1968 - 1974 GMC K25/K2500 Suburban Base
1994 - 1995 GMC K2500 Sierra SL, Sierra SLT
1991 - 1995 GMC K2500 Sierra SLE
1991 - 1993 GMC K2500 Sierra SLX, Sierra
1992 - 1995 GMC K2500 Suburban SLE, Base
1995 GMC K2500 Suburban SLT
1968 - 1974 GMC K35/K3500 Pickup Base
1979 - 1986 GMC K3500 Sierra Classic, High Sierra, Base
1979 - 1982 GMC K3500 Sierra Grande
1988 - 1995 GMC K3500 Sierra SLE
1994 - 1995 GMC K3500 Sierra SLT, Sierra SL
1988 - 1993 GMC K3500 Sierra SLX, Sierra
1979 GMC P1500 Value Van, Base
1970 - 1971 GMC P25/P2500 Van Base
1975 - 1978 GMC P35 Base, Value Van
1970 - 1974 GMC P35/P3500 Van Base
1974 GMC P35/P3500 Van Motorhome
1979 - 1997 GMC P3500 Base
1979 - 1990 GMC P3500 Value Van
1987 - 1989 GMC R2500 Base, Sierra Classic, High Sierra
1987 - 1991 GMC R2500 Suburban Base
1987 GMC R2500 Suburban High Sierra
1987 - 1989 GMC R2500 Suburban Sierra Classic
1990 GMC R2500 Suburban SLE
1987 - 1991 GMC R3500 Base
1987 - 1989 GMC R3500 Sierra Classic, High Sierra
1990 - 1991 GMC R3500 SLE
1971 - 1975 GMC Sprint Base
1972 - 1974 GMC Sprint Custom
1975 GMC Sprint SP, Classic, High Sierra
1987 - 1991 GMC V3500 Base
1987 - 1989 GMC V3500 Sierra Classic, High Sierra
1990 - 1991 GMC V3500 SLE
1969 - 1974 Iso Grifo Base
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SKU: 76961797797

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4.3 ★★★★★
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Jamie Smith
Draper, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
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Reviewed in the United States on March 7, 2026
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Jim Farmer
Charlottesville, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
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M. Lucas
Lexington, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025
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Jameson
Phoenix, US
★★★★★ 5
Wish I’d jumped in sooner
Format: Kindle
Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
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Reviewed in the United States on May 9, 2026
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StellaCadente
Belleville, US
★★★★★ 5
Funny, smart and nerdy
Format: Kindle
Are you now or have you ever been a member of a TTRPG group or serious video gamer? This book is for you. You'll get all the in-jokes, understand the process and enjoy the story. It's almost literally a step-by-step description of a dungeon crawl from hell, but I was never bored. Matt Dinniman's tone and how he writes Carl are smart and enjoyable.
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Reviewed in the United States on May 30, 2026

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