SKU: 83798582047

Audinate Dante AVIO ADP-DAO-AU-0X1

Sale price$147.01 Regular price$163.35
Save 10%

Pay in installments of $40.84 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 8 - Aug 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Audinate Dante AVIO ADP-DAO-AU-0X1The Audinate Dante AVIO ADP DAO AU 0X1 is a single channel analog output adapter with XLR male connectors and RJ45 socket. Network Everything The Dante AVIO Analog Adapters let you use analog audio gear with any Dante connected system, delivering the interoperability, performance and scalability that only networking can bring. Cost effective, compact and built for the road, Dante AVIO adapters bring the modern network connectivity that every audio pro

The Audinate Dante AVIO ADP-DAO-AU-0X1 is a single channel analog output adapter with XLR male connectors and RJ45 socket.

Network Everything

The Dante AVIO Analog Adapters let you use analog audio gear with any Dante-connected system, delivering the interoperability, performance and scalability that only networking can bring. Cost effective, compact and built for the road, Dante AVIO adapters bring the modern network connectivity that every audio pro needs in their toolbox.

Plug & Play

Each Dante AVIO analog adapter is a complete, high performance Dante device, delivering all the automation and ease of use that have made Dante the most popular audio networking solution worldwide. Dante AVIO analog adapters are automatically discovered and ready to use when connected, and no separate power supplies are required – just use a common PoE (Power over Ethernet) switch and Dante AVIO analog adapters are ready to go.

Built for the road

We’ve made Dante AVIO analog adapters road-ready and tour-tough. Sonically welded ABS enclosures and quality hardware are used throughout, while cable assemblies are stress-tested to ensure reliable operation under grueling conditions. Toss them in your toolbox, show after show.

All Dante

Audinate Dante AVIO adapters are all fully functional Dante interfaces, with all the features you’d expect from Dante audio networking. Each one delivers bit-perfect audio reproduction, super-low latency and sample accurate synchronization across the entire network. All Dante devices automatically discover one another, and the entire system is managed by our easy-to-use Dante Controller software on any connected PC or Mac. Most importantly, every Dante device can connect to every other Dante device – no questions asked.

All Dante AVIO adapters are fully compatible with Dante Domain Manager (DDM) for IT-level security and management, while AES67 is supported for connection to non-Dante networks.

Cost-effective

At Audiante we’ve worked hard to make the Dante AVIO family of products a cost-effective addition to any system or piece of gear, so that everyone can enjoy the benefits of Dante Audio networking has never been easier to or more affordable, no matter how you choose to use it.

 

Some application examples:

Analog Input Adapters

  • Connect legacy mixers and consoles to a Dante network.
  • Patch favourite DSPs, analog compressors and equalizers into a Dante system using a combination of Input and Output adapters.
  • Connect stage DI boxes and keyboard instruments directly to a Dante network.
  • Connect your wireless mic receiver to a Dante network.

Analog Output Adapters

  • Connect analog powered speakers to your Dante audio network.
  • Send audio to analog power amplifiers over a Dante audio network.
  • Create easy drop-points for connecting cry rooms and overflow areas to a Dante network.
  • Connect non-networked hearing aid loop amplifiers.
  • Send audio from Dante network to analog in-ear monitor (IEM) transmitters
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 83798582047

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 13 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Boise, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Lake Worth, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Lexington, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lexington, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024

recommand products