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Description
Untold History of Japanese Game Developers: Gold (Paperback)This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos. Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love de Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword GAMESIDE
This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos.Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.Foreword GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.Hitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II coverTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon QuestKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARPToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industryRoy OZAKI & Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangstersMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of FightersSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console/handheld, difficulties of localisationRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun MaedaKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, DanganronpaZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beerYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare artKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto & Tomoyoshi Miyazaki, Granstream SagaJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio AlexYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4Masamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard ArcadeAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PETMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debuggingKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consolesHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computersTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, GrandiaYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGconYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross BlaimTakaki KOBAYASHI & Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, SNKKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira KitamuraStephen & William ROZNER: Mega Man 1 & 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PCMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD).Shipping Notes
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Product Reviews
★★★★★ 4
Does the job, but it does whiten.
Size: 1.5 Ounce (Pack of 1)
It's a nice sunscreen, but I have light skin and it still lightens it even more. It can be blended out to not be as noticeable though. So, if you wanted a hands free sunscreen like I did, this may not work for you since you'd need to blend it out with your hands in order to reduce the whitening effect.
Also, you should warm it up with your fingers first before applying it to your face so it doesn't drag your face and glides more easily.
Skin wise, no reactions from it. I have slightly sensitive skin and do have acne and it never got worse from using this(used almost daily for 5 months now).
If you use makeup, I'm 100% sure this with move your makeup so be careful with that, I'd put it on before and use something else for reapplication after.
Texture is smooth and a tad sticky/greasy I'd say. Not 100% matt, but not glossy.
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Reviewed in the United States on June 14, 2024
★★★★★ 5
Good sports sunscreen for face! Blends noticeably less than chemical sunscreens
Size: 1.5 Ounce (Pack of 1)
My use case: A sand volleyball tournament that goes from 9am in the morning till 6pm at night in the summer Texas sun. My primary concerns: prevents sunburn, doesn't get in my eyes when sweating. I'm not overly concerned with how well this sunscreen blends in - I don't want an opaque white paste on my face, but I'm also a sweaty sandy mess, so appearance isn't my top priority. For reference, I'm white but tan easily. This sunscreen stick works well for this purpose! I can sweat profusely as you would expect, but there is no stinging in my eyes like I get with chemical sunscreens. It also has broad spectrum protection against UVA and UVB including long wave UVA. If you want a daily sunscreen to prevent aging that appears invisible, this may not be for you. But if you want a good sports sunscreen for face that won't irritate eyes, this is it!
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Reviewed in the United States on June 1, 2026
★★★★★ 5
great sunscreen for face
Size: 1.5 Ounce (Pack of 1)
this is my favorite stick sunscreen for the face. it does have a slight white cast when you first apply it but it goes away once it’s been rubbed into the skin. so many sunscreens say they have a “non-sting formula” but this is the only one i have used that truly doesn’t burn/sting the eyes when applied on the eyelids or when you sweat into your eyes. doesn’t have that traditional “sunscreen smell” either. it leaves a healthy glow to the skin as well. three swipes on all areas of the face is enough coverage. it is a little pricey but i think it lasts quite awhile. highly recommend trying this sunscreen.
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Reviewed in the United States on April 10, 2025
★★★★★ 3
Has a white cast
Size: 1.4 Fl Oz (Pack of 1)
This sunscreen has a white cast and you cannot rub it in enough for it to go away. It does protect very well from the sun and I did not burn at all using it. I would use this at the beach or outside but not for everyday use or under make up because of the white cast
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Reviewed in the United States on March 18, 2026
★★★★★ 5
Easier to Apply, Less Weight & Pkg, TSA Approved Solid
Size: 1.5 Ounce (Pack of 1)
Will never go back. This is super easy to use, to carry with in your bag when you’re gone all day (no spills!), doesn’t feel greasy, works right away because its mineral. In some ways, moisturizes so you don’t even need a primer!
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Reviewed in the United States on April 1, 2026
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