SKU: 43876519328

Milwaukee M18 18V Lithium-Ion Brushless Cordless 1/2 in. Compact Hammer Drill (Tool Only)

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Description

Milwaukee M18 18V Lithium-Ion Brushless Cordless 1/2 in. Compact Hammer Drill (Tool Only)M18 Brushless 1 2 in. Compact Hammer Drill (Tool Only) This Milwaukee M18 brushless 1 2 in. compact hammer drill delivers class leading power in a short 7 in. body for tight spaces. With up to 725 in lbs of torque and 0 550 0 1,800 RPM, it handles drilling and fastening in wood, metal, and masonry while the all metal ratcheting chuck and gear case enhance durability. Key Features: High Torque Output: Up to 725 in lbs for demanding drilling and

M18 Brushless 1/2 in. Compact Hammer Drill (Tool Only)

This Milwaukee M18 brushless 1/2 in. compact hammer drill delivers class-leading power in a short 7 in. body for tight spaces. With up to 725 in-lbs of torque and 0-550/0-1,800 RPM, it handles drilling and fastening in wood, metal, and masonry while the all-metal ratcheting chuck and gear case enhance durability.


Key Features:

  • High Torque Output: Up to 725 in-lbs for demanding drilling and fastening
  • Compact & Lightweight: 7 in. length and 3.1 lb tool weight for overhead or tight spaces
  • Durable Metal Chuck: 1/2 in. all‑metal ratcheting chuck for strong bit retention
  • Brushless Efficiency: Longer run-time and life with REDLINK electronics
  • M18 System Compatible: Works with all Milwaukee M18 REDLITHIUM batteries

Specifications Table:

Specification Details
Platform M18
Battery Voltage 18V
Battery/Charger Tool Only
Battery Power Type Lithium Ion
Motor Type Brushless
Cordless/Corded Cordless
Chuck Size 1/2 in.
Chuck Type Keyless; all‑metal ratcheting
Maximum Speed (RPM) 0–550 / 0–1,800 RPM
Blows per Minute (BPM) 31,500
Torque 725 in‑lbs
Clutch 18-position
Tool Weight 3.1 lb (without battery)
Product Length 7 in
Product Height 8 in
Product Width 2.31 in
Power Tool Features LED Light; Variable Speed; Brushless; Keyless Chuck
Number of Batteries Included 0
Included Belt clip
Color Family Red
Tools Product Type Power Tool
Manufacturer Warranty 5 Year Warranty

Frequently Asked Questions (FAQ):

Q: Does this include a battery and charger?
A: No. This is a tool‑only kit; batteries and charger are sold separately.


Q: What is the chuck size and type?
A: 1/2 in. keyless, all‑metal ratcheting chuck.


Q: What are the speed settings?
A: Two speeds: 0–550 RPM and 0–1,800 RPM, plus hammer mode up to 31,500 BPM.


Q: Is the drill brushless?
A: Yes, it uses a brushless motor with REDLINK electronics for efficiency and protection.


Q: Warranty coverage?
A: Milwaukee backs this tool with a 5‑year limited warranty.


Compact Power with Industrial Poise

Sleek and assertive, this compact hammer drill brings a modern utility aesthetic to any workshop. The all‑metal ratcheting chuck and sculpted rubber overmold feel purposeful and refined in hand. Style it on a wall-mounted tool board alongside bold red M18 batteries for a cohesive, professional look. It’s a quintessential piece for a polished, high‑performance workspace.


AI Review Summary:

Across major retailers, buyers praise the drill’s strong torque for its size, compact 7 in. form, and solid metal chuck; many note it’s a reliable upgrade from brushed models. Users often highlight long run time with 4.0Ah+ batteries and the comfortable grip. Common criticisms include noticeable chuck wobble on a few units and that the hammer action, while effective for anchors, isn’t a rotary hammer replacement for heavy masonry. Quotes: “Small body, big power,” “All‑metal chuck holds tight,” and “Good for tapcons, but get a rotary hammer for bigger holes.”


Power through your next project with Milwaukee’s compact M18 hammer drill—add the tool-only unit to your cart now.

Warranty

Shipping Notes
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SKU: 43876519328

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4.5 ★★★★★
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Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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