SKU: 74980674279

trueBrowns Dark Mauve Bandhani Printed Silk Front Slit Kurta Pant Set

Sale price$144.32 Regular price$160.36
Save 10%

Pay in installments of $40.09 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 26 - Jul 31

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

trueBrowns Dark Mauve Bandhani Printed Silk Front Slit Kurta Pant SettrueBrowns Dark Mauve Bandhani Printed Silk Front Slit Kurta Pant Set Description Dark mauve three dot bandhani printed kurta set with front slit and lace details. It has pockets on both the sides. Paired with dark mauve three dot pair of pants. Complete set is in printed muslin silk.? Style with earrings, clutch and pair of mules to complete the look. The product have no lining. Dry Clean only. Actual product color may vary from the product image

trueBrowns Dark Mauve Bandhani Printed Silk Front Slit Kurta Pant Set

Description

  • Dark mauve three-dot bandhani printed kurta set with front slit and lace details.
  • It has pockets on both the sides.
  • Paired with dark mauve three-dot pair of pants.
  • Complete set is in printed muslin silk.?
  • Style with earrings, clutch and pair of mules to complete the look.
  • The product have no lining.
  • Dry Clean only.
  • Actual product color may vary from the product image shown.

The model (Height 5'6", Chest 32", Waist 25", Hip 34") is wearing Size XS.

Please refer to size chart (in inches) before placing your order. These are Body Measurements.

  • 2XS: Bust 30", Waist 24", Hip 32"
  • XS: Bust 32", Waist 25", Hip 34"
  • S: Bust 34", Waist 26", Hip 36"
  • M: Bust 36", Waist 28", Hip 38"?
  • L: Bust 38", Waist 30", Hip 40"
  • XL: Bust 40", Waist 32", Hip 42"
  • XXL: Bust 42", Waist 34", Hip 44"
  • XXXL: Bust 44", Waist 36", Hip 46"
  • 4XL: Bust 46", Waist 38", Hip 48"
  • 5XL: Bust 48", Waist 40", Hip 50"
  • 6XL: Bust 50", Waist 42", Hip 52"

This Product Measurements:

  • TOP LENGTH: 46"
  • BOTTOM LENGTH: 37"

    Legal Disclaimer: Product color may slightly vary due to photographic lighting sources or your monitor settings.

    Product ID:14522230
    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 74980674279

    Discover Niche Categories That Outsell

    Top-Converting Item to Boost Your Average Order

    4.3 ★★★★★
    Based on 10 reviews
    Sort
    Highest Rating
    Newest First
    Oldest First
    Product Reviews
    S
    Verified Purchase
    Scrawller on da Waller
    Lake Worth, US
    ★★★★★ 4
    Fine so far.
    Format: Paperback
    I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 17, 2024
    A
    Asaad Al-Barwani
    Charlottesville, US
    ★★★★★ 5
    Very comprehensive and approachable
    Format: Kindle
    This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 11, 2024
    S
    Verified Purchase
    S. Max
    Natrona Heights, US
    ★★★★★ 2
    Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
    Format: Paperback
    The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 13, 2025
    Y
    Yumin
    Charlottesville, US
    ★★★★★ 5
    Excellent guide for those seeking to learn.
    Format: Paperback
    I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 10, 2024
    C
    Verified Purchase
    Colin MacLeod
    Birmingham, US
    ★★★★★ 5
    Masterful, Hilarious, and Insightful
    Format: Hardcover
    The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 19, 2026

    recommand products