SKU: 78222243591

Scythe: The Wind Gambit

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Scythe: The Wind GambitMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

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SKU: 78222243591

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4.2 ★★★★★
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Al Singh
Massapequa, US
★★★★★ 4
Interesting book, dull period
Format: Paperback
As a Marxist historian, Hobsbawm sees the world at this time, as well as the modern world, as a playground for the forces of capitalism. He apologizes for taking a eurocentric approach to world history, while acknowledging that Europe largely determined the course of world events during this period. In spite of the title, there actually isn't much discussion of colonial empires; Hobsbawm seems more interested in how the Age of Empire affected the rulers more than the ruled. His Marxist sympathies are in evidence and at times make his conclusions a bit predictable, but some of his cultural critiques are quite brilliant. The chapter on the dilemmas posed by modern science is exceptional. Reading a book like this seems to me much more interesting than actually living in this period would have been.
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Reviewed in the United States on May 23, 2014
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scilla
Omaha, US
★★★★★ 5
is incredibly informative and wonderfully written. But it is not an easy read
Format: Paperback
This series of books by Hobsbawm, The Age of Revolution, The Age of Capital, The Age of Empire, The Age of Extremes, is incredibly informative and wonderfully written. But it is not an easy read.
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Reviewed in the United States on March 9, 2016
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Amazon Customer
Pawtucket, US
★★★★★ 5
This book is fantastic! He lays out the exact reasons and situations ...
Format: Paperback
This book is fantastic! He lays out the exact reasons and situations that led the European continent to the brink of war, while explaining all sides.
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Reviewed in the United States on June 9, 2017
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Bin Sun
West Palm Beach, US
★★★★★ 5
A masterpiece.
Terrific!
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Reviewed in the United States on March 9, 2016
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Lee Tae Hee
Lexington, US
★★★★★ 5
Five Stars
Format: Paperback
Very good
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Reviewed in the United States on May 5, 2018

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