SKU: 83028821817

Cagney & Lacey ... and Me: An inside Hollywood story OR How I learned to stop worrying and love the blonde

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Cagney & Lacey ... and Me: An inside Hollywood story OR How I learned to stop worrying and love the blonde"If they gave out Emmys for best book about an Emmy award winning TV series, Executive Producer Barney Rosenzweig would have another to add to his huge collection. If you love Cagney & Lacey as I do this is a must read. Triple love it " Rosie O'Donnell, comedian, actress, host of award winning The Rosie O'Donnell Show, and co host of The View"Cagney & Lacey and Me is terrific a must read for anyone interested in how the television business really

"If they gave out Emmys for best book about an Emmy-award winning TV series, Executive Producer Barney Rosenzweig would have another to add to his huge collection. If you love Cagney & Lacey-as I do-this is a must read. Triple love it " -Rosie O'Donnell, comedian, actress, host of award-winning The Rosie O'Donnell Show, and co-host of The View

"Cagney & Lacey ... and Me is terrific-a must-read for anyone interested in how the television business really works. From insecure stars with over-sized egos, to network executives blundering their way to success in spite of themselves, Barney Rosenzweig's chronicle of the rise and fall of the hit series Cagney & Lacey has it all: tempers, tears, greed, deceit, duplicity and sex-in short, more juicy melodrama than a daytime soap opera." -Steven Bochco, producer writer of award-winning series Hill Street Blues, LA Law and NYPD Blue

"One of Hollywood's greatest producers is also a brilliant storyteller. Barney recounts tales from the front lines of network television battlefields-with candor, intelligence and inimitable wit. If you want to know how television really works, this is the book for you"-Linda Bloodworth and Harry Thomason, award-winning creators, writer, producers and director of Designing Women

"Barney wrote a book?" -Peter Falk, Emmy-winning star of iconic television series, Columbo and twice nominated Academy Award star of motion pictures too numerous to mention

"Just as William Goldman's Adventures in the Screen Trade is considered a bible for screenwriters, Rosenzweig's new memoir offers a Master Class for television producers."-Kevin Howell, Publisher's Weekly

Binding Type: Hardcover
Publisher: iUniverse
Published: 04/19/2007
ISBN: 9780595678785
Pages: 500
Weight: 1.95lbs
Size: 9.00h x 6.00w x 1.25d
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SKU: 83028821817

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4.4 ★★★★★
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Product Reviews
J
Verified Purchase
Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
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Verified Purchase
Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Massapequa, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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Verified Purchase
ghostwriter
Lake Worth, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
J
Verified Purchase
Jessica Jarrett
Draper, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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