SKU: 55184218588

Chubbsafes DuoGuard G1-150-EL-PL-60

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Description

Chubbsafes DuoGuard G1-150-EL-PL-60Omschrijving Specificaties Certificaten Alternatieven Levering opties Brand en inbraakwerende kluis Deze brandwerende kluis biedt 60 minuten bescherming tegen brand en is ECB S gecertificeerd brandwerend volgens EN 1047 1 S60P. Daarnaast is deze DuoGuard is ECB S gecertificeerd inbraakwerend volgens EN 1143 1 Grade I. De indicatie voor waardeberging bedraagt 10. 000 contant 20. 000 euro kostbaarheden. Deze serie wordt standaard uitgevoerd met een EN

Brand- en inbraakwerende kluis

Deze brandwerende kluis biedt 60 minuten bescherming tegen brand en is ECB-S gecertificeerd brandwerend volgens EN 1047-1 S60P. Daarnaast is deze DuoGuard is ECB-S gecertificeerd inbraakwerend volgens EN 1143-1 Grade I. De indicatie voor waardeberging bedraagt € 10.000 contant / € 20.000 euro kostbaarheden. Deze serie wordt standaard uitgevoerd met een EN 1300 gecertificeerd elektronisch slot.

Het merk Chubbsafes

Chubbsafes heeft een rijke historie die teruggaat naar 1871. Begonnen als Lips Brandkasten is het familiebedrijf over de jaren heen uitgegroeid tot een grote internationale speler op de markt van brand- en inbraakwerende kluizen. Vanwege de verdere internationalisering fuseerde het bedrijf in 1971 met de Engelse beveiligingsonderneming Chubb. In het Chubbsafes assortiment vindt u kluizen binnen de hele range inbraak- en brandwerende normen. Zo vindt u kluizen die volgens de zwaarste inbraakwerende normen zijn gecertificeerd en bovendien bescherming bieden tegen brand en explosies.
Artikelnummer 1001002614
EAN code 5055409506702
Merk Chubbsafes 
Type product Inbraak- en brandwerende privékluis 
Model DuoGuard G1-150-EL-PL-60
Type slot EN 1300 gecertificeerd elektronisch slot
Interieur  2 legborden in hoogte verstelbaar
Certificaat inbraak ECB-S gecertificeerde inbraakwerendheid volgens EN 1143-1 Grade I
Certificaat brand  ECB-S gecertificeerde brandwerendheid volgens EN 1047-1 S60P
Duur brandbescherming  60 minuten 
Brandbescherming voor Papier 
Indicatie waardeberging  € 10.000 contant / € 20.000 kostbaarheden
Deuropening  180 graden
Vergrendeling aantal zijden 3
Uitwendige afmetingen (HxBxD) 875x600x561 mm
Inwendige afmetingen (HxBxD) 775x500x386 mm
Verankering Bodem 
Inhoud (l) 150 liter 
Gewicht (kg) 212 kg 
Kleur Antraciet
Bestelling voor 14:30 uur geplaatst, dezelfde werkdag nog verwerkt
Wij garanderen u een snelle levertijd voor al onze kluizen omdat we als geen ander begrijpen dat u snel gebruik wilt maken van de veiligheid die een kluis u biedt. Daarnaast worden alle zendingen voorzien van Track & Trace code en verzekering zodat u deze snel en risicovrij kunt ontvangen.

Wij kunnen u hulp bieden met het plaatsen en verankeren van uw kluis. Hieronder vindt u onze mogelijkheden van verzending (tarieven gelden voor de Benelux):

  • Gratis levering (aflevering bij de deur)
  • Discrete verpakking (€ 9,50)
  • Plaatsing en verankering bg of lift 140 kg (€ 230,00)
  • Plaatsing en verankering bg of lift 250 kg (€ 260,00)
  • Plaatsing en verankering bg of lift 500 kg (€ 375,00)
  • Plaatsing en verankering bg of lift 750 kg (€ 450,00)

Een inbraakwerende kluis met een gewicht van minder dan 1.000 kg moet volgens de Europese norm op vakkundige wijze worden verankerd aan de muur of vloer. Alleen dan zijn uw kostbaarheden pas echt beschermd tegen inbraak. Veel verzekeraars eisen dan ook dat kluizen deugdelijk verankerd zijn. Onze specialisten zorgen ervoor dat de kluis conform de veiligheidseisen wordt verankerd.

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SKU: 55184218588

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4.4 ★★★★★
Based on 12 reviews
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Product Reviews
C
Verified Purchase
cybereality
Bozeman, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Phoenix, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
San Leandro, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Port Orchard, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Cuba, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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