SKU: 34275741175

Late Unpleasantness

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Description

Late Unpleasantness"Two Civil War Campaigns to take Richmond" In the spring of 1861, Richmond, Virginia became the capital of the Opposition. Being a manufacturing powerhouse only 120 miles from Washington DC and the Opposing capital, it became the focus of Union attention. The threat of capture by Federal forces was constant. The Late Unpleasantness covers the two major attempts to capture the Opposing Capital City. Gates of Richmond covers the Seven Days Battles with

"Two Civil War Campaigns to take Richmond" In the spring of 1861, Richmond, Virginia became the capital of the Opposition. Being a manufacturing powerhouse only 120 miles from Washington DC and the Opposing capital, it became the focus of Union attention. The threat of capture by Federal forces was constant. The Late Unpleasantness covers the two major attempts to capture the Opposing Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant's overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn. The maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult. The Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison's Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of "Prince John" Magruder's antics? If It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle. The basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack. Sequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Opposition supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving. Units move, then attack as a part of the stack's movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle. Thrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.

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SKU: 34275741175

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4.5 ★★★★★
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Mike Crawford
Waukegan, US
★★★★★ 1
Good plates but someone can't count
Style: 600 Count (2 Pack of 300), Size: 300 Count (Pack of 2)
Good plates, exactly what I needed. Sold as 2 packs of 300 but only 1 pack of 300 arrived. Since this is an Amazon deal, they don't give you a way to talk to a seller, only let you make "suggestions" for the future. Only recourse given at that point to to return for a refund. It would appear sending half the order is a common issue with this particular offer.
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Reviewed in the United States on May 16, 2024
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Brenda D Wingfield
Lexington, US
★★★★★ 5
Good price . Good quality
Size: 10 Inch, Unit Count: 44
Sturdy and worth the price which is low.
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Reviewed in the United States on May 30, 2026
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Ryan S. (DGNO)
Lake Worth, US
★★★★★ 5
Great paper plates for good price
Size: 10 Inch, Unit Count: 372.0
Just as Durable as more expensive options. Greta price for the product. Nice designs, and great for parties.
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Reviewed in the United States on May 30, 2026
M
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MK
Grantham, US
★★★★★ 5
Amazing for quality and price
Size: 10 Inch, Unit Count: 100
Love these for the price! Normally I get Walmarts off brand but this is so much better quality and delivery right to my door! Love how sturdy and leakproof they are and ease of use for party friendly events or everyday use; very versatile!
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Reviewed in the United States on April 7, 2026
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Emari
Boise, US
★★★★★ 5
Great value!
Size: 10 Inch, Unit Count: 372.0, Size: 10 Inch, Unit Count: 372.0
Nice paper plates! They’re sturdy enough to hold two fairly heavy sweet potatoes safely in one hand, they have a waxy layer so liquid and gravy don’t soak into the plate. The design is nice. For the price and the quantity alone, I’ll keep ordering these!
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Reviewed in the United States on April 17, 2026

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