SKU: 43559624044

Ticket To Ride: First Journey

Sale price$22.19 Regular price$24.66
Save 10%

Pay in installments of $6.17 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 3 - Aug 8

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Ticket To Ride: First JourneyTicket to Ride: First Journey takes the game play of the Ticket to Ride series and scales it down for a younger audience. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. The game board shows a map of the USA with certain cities being connected by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to

Ticket to Ride: First Journey takes the game-play of the Ticket to Ride series and scales it down for a younger audience. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. The game board shows a map of the USA with certain cities being connected by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Please note this is the USA map edition, a European map can be found here. Ages 6+, 2-4 Players, 15-30 Minute Playing Time

VIDEO

BLOG

Ticket to Ride First Journey is the children's version of the popular gateway board game, Ticket to Ride. Brought to you by Alan R Moonand published by Days of Wonder, this game is a simplified version of the original and is perfect for children.

It is bright, colourful and uses the same engaging game play techniques we have come to expect from the Ticket to Ride collection. 2-4 players race to be the first to complete six tickets, each one showing a different route that you need to use your trains to claim. It takes around 30 minutes to play and is engaging enough for all the family to enjoy. Let's take a closer look at this great game.

Set-Up

The game board should be placed in the middle of the table and then each player chooses a colour and takes 20 trains of the matching colour. Shuffle the train cards and deal four random cards to each player. The rest should be placed to the side of the game board as a deck.

There are 32 ticket cards and these should again be shuffled and two should be dealt to each player. The rest of these should be placed to the side of the game board as the ticket deck. There are four coast to coast tickets that should also be placed to one side and there is also a golden ticket for the eventual winner of the game!

First Journey Gameplay

The youngest player starts the game and takes the first turn. Play then goes round in a clockwise direction. On your turn you can either draw two train cards from the top of the deck or claim a route.

Draw Train Cards

The train cards are either; red, blue, green, yellow, white, black or they are multi-coloured locomotives. The locomotives can be used as wild cards, so they can be whichever colour you need to claim your route.

Claiming a Route

To claim a route in First Journey you play the number of train cards from your hand that match the colour and length of the route you wish to claim. You then place one of your coloured trains on each space of the route you are claiming. Place the train cards in a discard pile, face-up next to the train card deck. You can claim any route on the board that hasn't been claimed already even if it isn't connected to any of the other routes you have claimed.

However, some cities are connected by two parallel routes, you cannot claim them both. Don't forget that locomotive cards are wild and can be used in place of any colour train ticket. You can only claim one route per turn.

Ticket to Ride First Journey - Board and Components (US Edition)

Completing Tickets

Each ticket shows two cities that you are trying to connect with a continuous line of your coloured trains. When you have managed to connect both cities shown on your ticket with a line of your coloured trains then you have completed one ticket. You tell the other players you have completed a ticket and place it face-up in front of you. You then take another ticket from the top of the ticket deck.

If you manage to get a continuous line of trains from one side of the board to the other then you will earn the 'Coast to Coast' bonus card. You must say 'Coast to Coast' and then take one of the 'Coast to Coast' tickets and place it face up in front of you. This also counts as a completed ticket.

Game End

The game immediately ends when one player completes their sixth ticket. This player is declared the winner and takes the Golden Ticket! The game also ends when a player places their last train on the board. In this case the player with the most completed tickets wins.

Final Thoughts on First Journey

I love playing First Journey with my son. It is a great game with lovely components and its format means that it doesn't take too long to play. It is a lovely engaging game to play and encourages forward planning, being aware of what others are doing and problem solving. It is a very satisfying game to play and is a refreshing change to the endless stream of cheaply made, mass produced kids games that saturate the market at the moment.

First Journey is a brilliant scale down of the original Ticket to Ride game and doesn't lose the essence of the full game. It requires the same sort of strategy, just in a way that is a lot easier for children to understand. It is a game that is well worth adding to your child's board game collection. Bright, colourful and lots of fun!

Read More >

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 43559624044

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 30 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
B
Brenda A Davis
Fort Morgan, US
★★★★★ 4
Christmas 🎄 10 yrs later
Format: Kindle
Cute story of Moeller FMC who gets rejected by her childhood pack that at age 17 decides to break off their relationship which destroys her, 10 yrs later she returns home to a sickly grandmother and has to encounter them once again but this time her eyes are wide open with the possibility that they will have to grovel and romance hurt
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 4, 2026
M
Melissa Heredia
Los Angeles, US
★★★★★ 2
Did I miss the grovel??
Format: Kindle
Something about this story is off. I dont know if the characters are lacking or if it's just rushed, not my favorite
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 18, 2025
K
Kindle Customer
Omaha, US
★★★★★ 5
absolutely loved it!!!
Format: Kindle
This book was awesome!! I love how the female took the lead and said if you want me back you work for it!! I laughed and I cried! Thank you for sharing your characters with me and giving me a sweet place to escape to!! I definitely stayed up too late having to finish it haha!! Bouncing on my feet waiting for the next one!!!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 6, 2026
A
A D Lum
Boise, US
★★★★★ 3
Why call it "Grovel" when there is no actual groveling?
Format: Kindle
I'm so confused by this story. The title of the book is Grovel and yet the MMCs do not do any groveling at all. They reject her, say mean/cruel things to her and break her heart, but then do nothing to make up for it when she comes back to town. I couldn't stand Frost; the way that he treated her, and women in general, the things that he said to her just gave no reason for why he should be forgiven or be allowed back into Noelle's life. The interactions with Robin and Shepard were a little better, but nothing about this story showed me why she should forgive them and get back together with them. This was a good premise, but very poor execution of a story line. I felt bad for Noelle and what she had been through with these men, but wanted better for her and wished that she could have found a different pack that would actually treat her right and not blame her for the choices that their mother made. In the end, this book just wasn't for me. I liked the character of Nana, I even liked Noelle's parents and felt bad for what Noelle had to deal with, but I just didn't care for the supposed romance that this book was about. Maybe others will enjoy it, but I'll probably pass on any other stories from this author. I gave it 2.75 stars, but rounded up since Amazon doesn't allow partial stars.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2026
C
Carmen Alicea
Lake Worth, US
★★★★★ 4
The grovel wasn’t groveling.
Format: Kindle
Oh no, if you’re going to promise grovel, you better deliver. And unfortunately… this one fumbled the assignment. Three Alphas who rejected their scent match, broke her heart, and let her walk away for ten years, only to realize she was “the one suddenly”? I was ready for emotional devastation and tearful, knees-in-the-snow apologies. But here’s the problem: the grovel just didn’t hit hard enough. For a betrayal that deep, the emotional payoff felt rushed. The Alphas express regret, sure, but it never quite reaches that gut-wrenching, ache-for-it level you expect from a story built entirely on redemption. Their apologies come, but they lack the prolonged suffering, the desperate proving, the earn it or lose her forever energy that would’ve made this unforgettable. After ten years of heartbreak and abandonment, Noelle's forgiveness comes a little too easily, a little too quickly. You can feel the story nudging her toward reconciliation before the emotional scales are fully balanced. The chemistry is still there, the tension still simmers, and the small-town winter vibes are undeniably cozy, but for a book titled Grovel, the emotional reckoning needed to be deeper, messier, and far more punishing. A compelling setup with plenty of angst and longing, but if you’re here for hardcore grovel and slow-earned forgiveness, this one might leave you wanting more.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 26, 2026

recommand products