SKU: 84915856672

Baumr-AG 3-Speed Carpet Dryer Air Mover Blower Fan, 1400CFM, Sealed Copper Motor, Poly Housing, Telesscopic Handle and Wheels

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Description

Baumr-AG 3-Speed Carpet Dryer Air Mover Blower Fan, 1400CFM, Sealed Copper Motor, Poly Housing, Telesscopic Handle and WheelsThis Baumr AG Carpet Dryer is an innovative unit made with an ultra tough high density polypropylene housing. With a powerful commercial grade sealed copper induction motor and large fan blades it produces massive airflows of up to 2380m h with minimal noise. An air blower is crucial when it comes to drying water damaged carpet as it helps to circulate air and expedite the drying process. Without proper drying, water can seep deeper into the carpet

This Baumr-AG Carpet Dryer is an innovative unit made with an ultra-tough high density polypropylene housing. With a powerful commercial-grade sealed copper induction motor and large fan blades it produces massive airflows of up to 2380m³/h with minimal noise.

An air blower is crucial when it comes to drying water damaged carpet as it helps to circulate air and expedite the drying process. Without proper drying, water can seep deeper into the carpet fibres and padding, leading to mould growth and further damage which can expose your family or employees to respiratory health risks.

The low profile outlet design allows you to more easily position it under heavy wet carpet.

This Air Mover also features rubber feet which allow for adjusting the angle for the most effective drying of floors, walls and ceilings.

Designed with portability in mind, this compact Baumr-AG Air Blower weighs in at only 13kg, and features an extendable handle and wheels. It can conveniently be stacked up to 4 high for easy storage or transport, or to multiply air volume during use.

Floods are increasingly common these days, and at this price it makes sense to buy a quality unit rather than rent one on multiple occasions for recovery and restoration, or just to have on hand in case of accidental water damage.

With a wide range of Air Moving products, Baumr-AG is the name you can trust.

Specification


  • Brand: Baumr-AG
  • Model: BP-CD14
  • Speed Settings: 3
  • Voltage/Frequency: 230V/50Hz
  • Power: 560W
  • Max RPM: 1450RPM
  • Material: LLDPE Plastic
  • Applications: floor and carpet drying, inflatables, water restoration, janitorial
  • Air Outlet Diameter: 38x10cm
  • Air Flow: 2380m³/h
  • Max Air Volume: 1400 CFM
  • Power Cord Length: 4.5m

IN THE BOX

  • 1 x Baumr-AG BP-CD14 Carpet Dryer
  • Note: User Manual is accessible online

SIZE WEIGHT

  • Product Dimensions (W x L x H): 51 x 40 x 41cm
  • Product Weight: 13kg
  • Carton Dimensions (W x L x H): 43 x 47x 47cm
  • Carton Weight: 14kg

SKU: SPCAIRBMC14A


We accept Change of Mind returns for 14 days after you have received the item in cases where you have changed your mind or made an incorrect purchase and wish to return the product. This also applies to orders canceled when the item has already been dispatched from our warehouse. The item must be in a re-saleable condition to qualify for a change of mind refund. Deductions may apply including Initial and Return Shipping, as well as restocking fee of 10% of the product price

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 84915856672

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Thomas J. Shandorf
Louisville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Massapequa, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Lowell, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Carnegie, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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